A creative copilot by Breakin Bread

Your music.
Every step.

From the first idea to the people who hear it. coπ brings voice guidance to making music, with a growing vision for film, artwork, 3D, VR/AR, games and the music business.

Talk to your music and visuals apps with your hands still on the microphone and instruments. Camera documenting of your sessions and live movement detection, where your motion plays sound and image, are in development and not in the current preview.

macOS 12+ · Logic Pro + Ableton Live preview
Bring your own API key · Managed tester access in preparation

coπ · The direction

Music connects the arts.
Breakin Bread brings them together.

Music carries memory, identity, community and imagination. The people behind it deserve visibility: artists, producers, musicians, writers, engineers and the companies that support their work. coπ is being developed to guide the creative process while keeping their contributions and credits in view.

Music ↗

DAWs, writing, performance, mixing and mastering. Logic Pro and Ableton Live adapters are in the available preview. A local RipX bridge has verified status, transport and loop controls; stem import, MIDI export and remixing still need end-to-end verification.

Film ↗

Video editing and lyric videos. A separate local Blender workflow has rendered a complete automatic lyric-video draft; its words and timing still require review. This does not establish general live control of Blender, DaVinci Resolve, Premiere Pro, Final Cut Pro or CapCut.

3D · VR & AR ↗

Modelling, animation, visual effects and immersive worlds, including virtual reality and augmented reality. Blender and Unreal Engine can span 3D and Games. Broader scene, VR/AR and Unreal control is planned.

Games ↗

Game audio, interactive worlds and real-time creation, including interactive VR/AR experiences. Unreal Engine belongs here and in 3D; control is planned.

Make it. Credit it. Share it.

Planned: guide a finished DAW track into Breakin Bread, prepare mastering, artwork and video, and help complete contributor credits through onboarding. Extend that support to marketing, promotion, management, finances, reporting and music journalism.

Planned publishing workflow: prepare and guide finished videos for YouTube, Vimeo, Twitch, TikTok, Instagram, Facebook and other destinations, then connect the published work back to the Breakin Bread platform. These account connections and publishing controls are not enabled in the downloadable preview.

breakinbread.com is the umbrella for the platform and creative tools.

Development status · Local coπ development build 113 includes Music, Film, 3D and Games section icons, the updated icon and scoped media workflows. Its icon uses white π and a C that follows the selected app’s palette. Micro view was checked independently from full screen. These local checks do not establish support for every editor. The public download below is now coπ 0.4.47 build 123 with Analyzer Tap 0.2.3 and carries the coπ name. Experimental Film, 3D, Games, RipX and Blender workflows are still in development and are not supported features of this preview.

Available download · coπ 0.4.47 / build 123 · Tap 0.2.3

See what changed.

01 / COMPARE

Main, before and after

Inspect both ends of the Main effect chain side by side in full screen. Move through individual channels, or let the slideshow advance every eight seconds.

02 / STEREO DETAIL

A clearer stereo picture

Analyzer Tap 0.2.3 adds a measured 128×128 stereo field, with Mid/Side axes, guide rings, a fading trail and correlation. Older taps retain their clearly labelled 64×64 or legacy view.

03 / UNDERSTAND

Take a longer look

A slower 32-second spectrogram and labelled frequency/dB scales make inspection easier. Choose Average over 10, 30 or 60 seconds, then a Short or Long comparison summary. Everything is calculated locally.

Window positions that stay put. Each window view remembers its own position and size, including its full-height return position. New views open at the far right of the screen; remembered views return where you left them.

Developer preview for macOS. Main measurements are before the fader; the two taps are not sample-aligned or loudness-matched. LUFS, true peak and automatic tempo-map application are not delivered. Explore the analyzer · Get the matching downloads

Inside the available preview

The measurements.
The meaning underneath.

Compare Main before and after its effects, inspect the stereo field, and switch from a live snapshot to a longer sampled average.

CODAW Sound inspection showing Main before and after, spectrograms, labelled spectrum scales, stereo metering and comparison controls.
Actual CODAW build 95 screen, showing the still-loaded Tap 0.2.2 64×64 view. The tap resolution is stated on each plot; a DAW restart is needed to load a newly installed AU. Measurements are sampled, pre-fader observations.

coπ · Voice commands

Supported commands depend on the selected app and its adapter. Examples below were verified on build 95, the previous public download; video, 3D, game and publishing control remain in development. See the development roadmap ↗

One clear musical intention

Say what changes.
See what happened.

coπ translates supported requests into bounded DAW actions, checks the result and explains anything that needs your input.

A medium-brown hand holding a silver-grille, black-handled dynamic microphone in a warm studio.
Your voice. Your next musical move.
Deep-brown hands playing a drum-pad controller, with bare forearms in a warmly lit studio.
Find the feel. Stay in the groove.

A useful studio vocabulary

Logic + Live

“Loop four bars from bar 33.”

Sets a four-bar cycle: bar 33 through 36, with the right locator at bar 37.

Try in the desktop app with the named DAW. Examples need the relevant adapter, permissions and project context. This page does not control your DAW.

coπ · Studio

Explore the music workspace below. Music, Film, 3D and Games categories are in local coπ development; 3D includes VR and AR. Opening an editor does not establish editing control. See the development roadmap ↗

Two friends’ hands, in light and deep brown skin tones, playing a keyboard and pad controller together.
Make something together.

Your session, made clearer

A studio view.
Not a wall of text.

Explore the Assistant, Studio, Song, Library and Settings views below.

Your voice assistant

Keep the prompt close.

The input stays at the footer while history scrolls. Connection failures stay visible, with a direct next step.

Current song Tokens & estimated cost
You · Loop four bars from bar 33.coπ · Check the cycle readback in Logic.
Tell your assistant what to do… Mic · Send

Conceptual layout. Current capabilities depend on the selected DAW adapter, permissions and exposed controls. Choose a tab above to explore without scrolling through the entire site.

coπ · AI & costs

Choose a provider for the supported preview features. A chat reply is guidance; completed work needs an action receipt or an actual output file. Managed tester accounts and connected publishing remain planned. See the development roadmap ↗

The right AI for the job

Your choice.
One route at a time.

Use one provider for everyday chat, another for composition or mix advice. Recognised local commands go directly to the adapter. They do not need an AI call.

01

Operate

Native commands first. Ask for tempo, cycle range and supported MIDI timing changes.

Local first
02

Compose & advise

Choose a provider and model for writing, arrangement or mix advice. Override it per task.

Your model
03

Analyse references

Local measurements plus optional Gemini listening. Evidence and uncertainty stay visible.

Gemini + local analysis
Explore the 10 provider candidates Capabilities vary by model ↗

Five Western and five Chinese candidates for evaluation—not an independently measured top-ten ranking. Seven new text/tool adapters are experimental. Audio, image and speech services require separate integration.

Provider documentation checked 17 October 2026. Current reference listening uses Gemini; microphone transcription uses Apple Speech. Model connection tests do not establish musical quality.

Free app. Visible usage.

Pay for the AI
you actually use.

Bring your own key: your provider bills you directly. The app records reported tokens and shows a cost estimate where its rates are known.

Breakin Bread managed credits Planned

Proposed provider-cost markup: 3.14%. Shared keys stay on the server. Tester sign-in, spending allowances and metering come before access is enabled.

3.14% markup is not net profit. Payment, hosting, support, tool fees and tax still have to be covered. Credits are not on sale yet.

Explore a text-call estimate

Provider token estimate$0.000550With the proposed 3.14% markup$0.000567

USD, standard paid-rate snapshot checked 17 October 2026. Input includes instructions, history and tool results—not just your typed words. Cache effects, long-context tiers, audio/search fees, retries and tax are excluded. These are estimates, not account balances or invoices.

Official model pricing ↗

Make every prompt count

Be precise. Keep the context useful.

TrackBar rangeChangeConstraint

“Quantize the bass on bars 9–24 to sixteenths. Keep its notes and sound.”

Reuse a reference report instead of reanalysing it. Ask for one clear change at a time. Long histories, repeated scans, audio uploads and extra model/tool rounds can increase usage.

Light-brown hands playing a wooden electric guitar in a softly lit recording studio.
Keep the idea in your hands.

coπ · Analyzer AU

The available Analyzer Tap is version 0.2.3, paired with coπ build 123. Measurements, host mapping and creative advice have separate limits; the new coπ branding does not change this download. See the development roadmap ↗

Actual CODAW Analyzer Tap AU interface showing the frequency spectrogram and sample-peak/RMS readings.
Analyzer Tap 0.2.3 · actual AU interface.
Captured in an isolated test host with a generated 440 Hz tone; not a DAW session.

New · Analyzer Tap AU · 0.2.3

See the sound.
Make the next decision.

A small pass-through Audio Unit measures the audio at its insert. Its graphical editor works in Logic Pro and Ableton Live. coπ can show verified Live channel and Main measurements. Logic channel binding is experimental and still undergoing end-to-end testing; a green DAW connection does not mean its taps are mapped.

macOS 12+ · AUv2 · mono/stereo · Intel + Apple silicon
Tap 0.2.3 and CODAW build 95 pass generated-audio, transparent pass-through, packet round-trip and native UI checks. The finer 128×128 data requires a saved-project DAW restart to load the new tap. Earlier 0.2.2 64×64 Main reception was verified in Live. Complete Logic mapping, all-channel CPU and physical Intel testing remain pending.

01 / CONVERSATION

coπ companion app

Voice prompts, musical guidance, activity and verified edit readbacks.

02 / AUDIO EVIDENCE

Analyzer Tap AU

96 spectral bands, RMS and sample peaks, plus stereo correlation and a measured 128×128 time-order-free density display in AU 0.2.3. Compatible 64×64 data remains available to older apps. The tap sends no raw audio; chat may share stated numeric measurements with your selected AI provider.

03 / CONTROL

DAW adapter

The Live bridge and experimental Logic adapter read their host and perform supported edits. Audio reception and verified channel identity are separate connection states.

Installation & measurement guide Step by step · expand to read

Install the test kit

  1. Save a test copy of your DAW project. Download the combined CODAW 0.4.47 + Analyzer Tap 0.2.3 installer below. The separate AU download above is optional for an AU-only update.
  2. Double-click the .pkg and follow macOS Installer. The combined installer puts CODAW in Applications and the AU in /Library/Audio/Plug-Ins/Components/. It may request an administrator password. Matching old bundles are backed up; a prior manual AU for the current console user is moved to their Co-Logic AU backups to prevent duplicate versions. You do not open the component's Contents folder.
  3. Save and restart your DAW after updating an AU binary. App-only updates normally require only CODAW restarted. In Live’s Plug-Ins settings, enable Audio Units and rescan. Look for CODAW → Analyzer Tap. Keep one installed copy; a prior manual user-folder copy can cause duplicate versions.
  4. The manual AU ZIP contains the AU and installation guide. The CODAW app bundle contains the matching AbletonMCP controller source and provenance. Back up existing Remote Scripts before updating them, keep hardware controller rows intact, and save/restart Live to load changed controller code.
  5. Choose Live in CODAW. In Assistant, choose Main only, an individual channel, or All audio channels, then Connect analyzers. More taps add CPU work. Newly inserted/copied taps are mapped automatically while the app is idle and Live is not recording.
  6. Play a known passage and verify named measurements. Select a channel to expand its spectrogram. Save the DAW project to retain inserted taps. Main first/last roles bracket the effect chain and remain before its fader. Logic setup skips muted/reference and internal strips, uses one tap per ordinary channel and two only on Stereo Out; verify named readouts before relying on them.

The kit includes a detailed READ ME and the AudioUnitSDK licence; the app bundle includes Live controller provenance. Check download sizes and SHA-256.

Read the measurement correctly

These are pre-fader insert measurements. Moving a fader may leave its graph unchanged. The Main insert is also before its fader, so it is not final export metering.

The initial analyzer uses a 2048-point FFT and 96 display bands. It shows an overview; it cannot resolve every narrow sub-bass detail. Overlap suggests a listening test, not an automatic EQ cut.

AU 0.2.3: short-window L/R correlation and a measured 128×128 mid/side density display are calculated from stereo samples. Compressed fine geometry has a fixed decoded size and a bounded local packet; compatible 64×64 and legacy 16×16 data remain available. A frame that cannot fit the fine packet retains its 64×64 display. The detailed grid is relative log-density, not calibrated stereo level. Silent, mono or one-sided input leaves correlation unavailable. These are not a time-ordered waveform, LUFS, true peak or automatic mastering.

Developer test build: ad-hoc signed and not notarized. Follow normal macOS security review if blocked; do not disable Gatekeeper. The graphical AU works in Logic and Live. coπ’s Logic mapping is experimental: the current Mixer lookup fix is built and checked, but complete tap-to-channel reception in Logic 11.2.2 is not yet verified. VST3 is not delivered.

The AU’s loopback data path is separate from optional AI/reference features, which may send their stated inputs to your selected provider.

coπ · Download

coπ is the new name for CODAW. The download below installs coπ 0.4.47 build 123 and Analyzer Tap 0.2.3 (the app file is still named CODAW.app). Experimental RipX/Blender workflows are not supported in this preview. See the development roadmap ↗

Join the developer preview

Your music.
Your assistant.

Start with a saved copy of a project. The developer preview has Logic Pro and Ableton Live adapters. Live supports editable MIDI parts and selected track, device, mixer and arrangement operations; musical quality and recovery still need testing. Studio One, FL Studio and other adapters remain planned.

Install CODAW + Analyzer Tap

Advanced: app-only ZIP · AU-only installer

coπ 0.4.47 · build 123 · Intel + Apple silicon · Free test build
File sizes & SHA-256 checksums

Deep-brown hands playing a wooden four-string bass, with no face visible.
More time with the instrument.

Record your hardware performance

Build 86 adds Studio → Hardware recording for Teenage Engineering EP-136 Sidekick, EP-133, EP-1320, EP-40 and OP-1 original/field. Choose a verified external stereo pair, prepare a fresh Session take, then use local voice Start/Stop. Separate sources can use distinct stereo pairs; a mixed stereo feed does not become separate instrument stems. Monitoring stays Off and existing clips are kept.

Developer-preview implementation: capture-state, native page, voice Stop and mock Live checks passed. Physical EP/OP-1 recording is not yet verified. USB support depends on model and firmware. Live’s input device and wiring must be confirmed; coπ does not configure audio drivers, sample rates or MIDI clock. Save the Set and restart Live to activate the updated controller. Save the Set again after recording to retain the take.

Follow each change in Live

Build 85 introduced channel/device selection, retained in build 95, exact control readbacks and EQ band context. “Start mixing” prepares full-song playback and keeps bounded measured reviews running. Typing or speaking interrupts review; routine mix permission prompts are avoided. Updated controller activation and Main/EQ Eight selection were verified in Live without changing audio controls. Build 88 reached its second provider-driven review automatically in the running app. Musical improvement remains unverified.

Continuous review while producing

One assistant supports production, mixing and mastering. Optional Start continuous mix gathers playback measurements and reviews them with your selected AI provider, at least 60 seconds between reviews. Each Live review may make one small adjustment to an existing control, then measure again. Drafts, recording and detected control changes take priority; Stop continuous mix ends review.

Experimental and Live-only. Provider usage continues while active. Start/Stop, draft preservation and continuation to a second provider-driven review were observed in build 88. Failed passes now retry fresh evidence after a capped cooldown; uncertain edits are held against replay. Musical improvement remains unverified. Short windows are not raw-audio listening, aligned A/B, LUFS, true peak or a guarantee of an optimal master. Live ordinary-track tap-last repair is implemented; the existing Main pair stays first/last. General processor reordering, Logic continuous adjustment and verified complete Logic channel binding remain unavailable.

Inspect the sound on one page

Build 95 includes an inline Sound inspection page: Main before/after chain side by side, then other channels with Previous/Next and an optional slideshow. It uses the existing app window, with full-screen inspection, spectrum, spectrogram and explicit sample-peak/RMS readings. AU 0.2.3 raises the measured stereo field to 128×128 cells, four times the cells of the 0.2.2 64×64 view. Build 95 retains the square plot, Mid/Side axes, guide rings, fading trail and −1…+1 correlation bar. Choose a 16-, 32- or 64-second spectrogram history; the default 32-second span scrolls more slowly. Spectrum axes show frequency and dBFS graduations. Save and restart the DAW to load the updated AU for the finer cells; older tap data stays explicitly labelled as legacy detail. A local summary below the Main pair describes nearby RMS, sample-peak, crest and correlation readings. Choose a live snapshot or Average over 10, 30 or 60 seconds, with a reset button and Short/Long explanations. Averages combine the power of received short windows and report captured peaks and observation coverage; they are not continuous whole-song RMS or LUFS. The summary refreshes once per second locally and waits for fresh, comparable evidence. It does not infer improved sound from these independent windows. The VU display is decorative and is not a calibrated VU meter.

Music download, Spotify, Apple Digital Masters, EBU R128, ATSC A/85 long/short form, Netflix nearfield and cinema profiles provide sourced delivery guidance, not compliance certification. LUFS, LRA, true peak, dialogue gating, aligned A/B and final-export measurement are unavailable. Timing-alignment requests pause continuous mixing. The timing inspector distinguishes beat positions from seconds and refuses substitute global-BPM/mix changes for grid drift; automatic beat-map application, linked-stem/MIDI retiming and word-timed lyric effects are not implemented. Native inspection, averaging and packet checks pass for build 95. Earlier AU 0.2.2 64×64 stereo data and the Main controller were verified in Live after a saved-Set restart. Loading and verifying 0.2.3 in the running DAW requires another saved-project restart.

Your window, where you left it

Build 95 stores Micro, Mini, Normal and Extended positions separately, across app relaunches. Full-height state and its smaller return frame are retained per view; full screen remembers its display and previous view. The floating icon keeps its own draggable location. New views and a new icon default to the far right of the current display. If a display is disconnected, the saved window returns to a reachable screen.

Before your first session

  1. Open the combined macOS installer to install or update CODAW and Analyzer Tap together. Keep its backup copies until you have verified the update.
  2. Allow microphone and speech when requested. DAW control uses its adapter; native Save dialogs also need Accessibility approval.
  3. Choose your AI provider, save your own API key and check the connection.

The app uses a persistent local development signing certificate; it is not Apple Developer ID signed or notarized. The AU remains ad-hoc signed; both the combined and AU-only installers are unsigned and not notarized. Package contents, signatures, universal binaries and backup migration are checked; an end-to-end Installer installation remains to be verified. macOS may require approval. Keep the same installed app and signing identity across updates; changing identity can require one new Accessibility approval.

Tester accounts with Breakin Bread-funded access are not enabled yet.

coπ · Film

Give your music
a moving picture.

From a lyric on the screen to the final cut. The Film workspace is being developed to carry audio, words and visual ideas through one connected creative process.

Local development test · Film tools are not a supported part of the public build 123 preview.

Workflow concept · The sequence above illustrates the direction; it is not a connected editing session.

What has been checked

A lyric-video
starting point.

A separate local Blender workflow has rendered a complete automatic lyric-video draft. The words and their timing still require review. Rendering a draft does not establish live control of an open Blender project.

General editing in Blender or DaVinci Resolve is still being connected and tested. Opening an app is not evidence that coπ can edit its timeline.

The intended workflow · planned

  1. Bring the material.Audio, video, image files and folders, with a clear destination for each import.
  2. Shape the sequence.Review lyric cues, arrange clips and develop animation in the connected editor.
  3. Check the result.Review the actual picture, sound and timing before calling the video complete.
  4. Prepare to share.Artwork, contributor credits and publishing guidance belong to the roadmap. Account publishing connections are not enabled.

From sound to screen.

Blender spans Film and 3D. Explore the scene workflow, or see what the current music preview actually includes.

coπ · 3D · VR & AR

Build the world
around the idea.

Models, materials, light and movement. The 3D workspace is being developed around editable scenes, from a visual idea to animation and immersive spaces.

Local development tests · General 3D control is not included in the public installer.

IMPORTSCENEANIMATION

Workflow concept · Editable geometry and scene measurements should accompany visual checks.

What has been checked

A real SketchUp
import test.

OpenSKP imported a generated SketchUp fixture in a separate Blender 5.2 process, which saved an editable .blend file. That test preserved the open editor project. It does not establish compatibility with every SketchUp file.

A coπ Blender bridge has also passed isolated action and readback checks. Activation and end-to-end work in the live editor still need verification.

The intended workspace · planned

  1. Files with a destination.SketchUp, DXF, GLB and images, with format support checked before importing.
  2. Know the scene.Read objects, selection, scale and the active project before making a change.
  3. Edit with evidence.Connect transforms, text, materials, lights, cameras and animation to verifiable results.
  4. Go beyond the frame.VR, AR and Unreal Engine workflows are part of the direction. General immersive and engine control is not delivered.

A scene can become a film.
Or a place to play.

coπ · Games

Make sound
part of the world.

Music that responds. Spaces with a sonic identity. The Games workspace brings the long-term vision for game audio, interactive worlds and real-time creation into view.

Planned workspace · Game-engine control and interactive audio integrations are not enabled in the public installer.

THE PLAYERExplore

A space opens.

THE WORLDRespond

Music and ambience change.

THE MOMENTFeel it

Sound carries the story.

Interaction concept · This diagram does not represent a connected game engine.

The creative direction

One idea.
Many ways to play.

Develop themes, sound effects, ambience and musical transitions alongside the scenes they belong to. Blender and Unreal Engine can span both 3D and Games, including VR and AR experiences.

The current downloadable preview concentrates on music in Logic Pro and Ableton Live. It does not control Unreal Engine, build games or implement interactive sound.

The intended workflow · planned

  1. Create the sound.Develop original musical ideas and audio assets in the music workspace.
  2. Place it in context.Connect sounds to a scene, event or player action through future engine adapters.
  3. Test the experience.Review transitions, timing and asset behavior in the actual interactive environment.
  4. Keep contributors visible.Carry authorship and credits from the source asset into the finished work.

Start with the music.

Explore the available music preview and the wider 3D direction. Each workspace will show what is connected and what still needs development.